This'll have to do for now.
Thursday, December 17, 2015
Wednesday, December 16, 2015
Super Bear Cooks
G'ah! Missed yesterday's post, but I'm determined to stay on this drawing-a-day thing. Here are two more! Enjoy. Sketch yah laters.
Monday, December 14, 2015
Thursday, December 10, 2015
Wednesday, December 9, 2015
Tuesday, December 8, 2015
Monday, December 7, 2015
Sunday, December 6, 2015
Saturday, December 5, 2015
Friday, December 4, 2015
Thursday, December 3, 2015
Big Bruce, The One Armed Menace
I just realized all of these croc warriors look extremely kind. Next designs will have a lot more meanness to 'em.
Wednesday, December 2, 2015
Tuesday, December 1, 2015
Monday, November 30, 2015
Character Designs Sketch Dump
Started a "Drawing-A-Day" challenge with a friend this week. These are some practice sketches starting from a week ago up to yesterday.
Hope ya dig 'em.
Hope ya dig 'em.
Monday, May 18, 2015
Monday, February 23, 2015
Friday, February 13, 2015
Portrait Drawing Process
Recently, I have been attending a weekly figure drawing workshop. While the poses are focused on traditional figure drawing, I always go to practice on my portraiture drawing skills. In-between sessions, I take photographs of my progress. Thought I would share my most recent, and favorite, drawing sesh. In total, this was a 1.5 hour study.
Hope you enjoy!
I usually block in the large shadow values/shapes first. It helps me create a foundation for the head shape and where to layout my facial features.
Once I have the basic positive and negative shapes established, I then focus on where the individual features of the face align based on shape and value. I also make sure they are proportional to the model, and not generically placed.
During this stage, I am also looking at the cast/drop shadow shapes, as well as the reflected/bounced light. I want to make sure I have a clear understand of how the light source is building the structure and form of the model's head.
After doing some editing, and redrawing of values and features, I allow myself to build a range of values. This helps me create more structure and form, without have to rely on outlines and contours.
Throughout the entire process I am constantly going back-and-forth from one area of the head to another. This helps me render the portrait as a whole, instead of individual parts. By doing this, I feel it keeps the portrait as a complete study, instead of having some parts rendered while leaving others unfinished.
Finally, after building a range of values I apply cross-hatching to give my illustration more visual texture and a variety of tone. I then allow myself to include other elements of the model, so as not to have a floating head in the middle of my stage.
Thursday, January 1, 2015
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